Friday, November 30, 2012

Concept art and team roles

Hey!

It's been a long time since the last post, but we've been very busy with boring documents (might give a link to those later). But let's get to the point. We started programming this week, the goal for this week is to get as close to a working game as possible, so we can start implementing the nice tech's we've got in store for this project.
So there's two other things to talk about right now, Concept Art and the team roles. Let's start with the roles before moving on to the concept art.
These are the roles we assigned to the team:
Arjan - Game Designer
Tim Ho - AI Programmer
Tim Ha - Tech Programmer
Rem - Lead Programmer
Ruben  - Graphics Design + User Interaction

Now on to the Concept art. I've drawn together a picture and a sketch so far, as we've been working on the core of the game first.
The first one is the Spider Recon unit, while the second one is the 3-Barreled Tank.

No comments:

Post a Comment